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(mu) The Lord Of The Rings Conquest
Posted on October 26th, 2009 No comments(MU) The Lord Of The Rings Conquest-Razor1911

The Lord of the Rings Conquest is an action game developed by Pandemic Studios and published by Electronic Arts. It is based on The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic’s Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, but unlike The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed and fighting back. On December 23, 2008, the PlayStation 3 demo was made available on the PlayStation Network while the Xbox 360 demo was released January 2, 2009.
Pandemic was aided by Weta Digital in developing the game. They provided many of their digital models, including the fell beasts. Pandemic also used elements that were cut from the films, and have taken inspiration from J. R. R. Tolkien’s original fantasy novel, such as a level based around Balin’s conquest of Moria. Some inspiration was less direct: the heroes decide not to attack Minas Morgul in the books, so a level in the game was based on what would happen if they had. The game uses Howard Shore’s score to the films as its soundtrack
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